Chicago Rotary Club journal, "Gyrator". "The streets are safe in Philadelphia. It's only the people who make them unsafe."
 

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Mind control
Mind control refers to all coercive psychological systems, such as brainwashing, thought reform, and coercive persuasion. Mind control is the shaping of a person's attitudes, beliefs, and personality without the person's knowledge or consent. Mind control employs deceptive and surreptitious manipulation, usually in a group setting, for the financial or political profit of the manipulator. Mind control works by gradually exerting increasing control over individuals through a variety techniques, such as excessive repetition of routine activities, intense humiliation, or sleep deprivation. Some mind control techniques are: 1. Rejection of Old Values -
Accelerating acceptance of new life style by constantly denouncing former values and beliefs.; 2. Confusing Doctrine -Encouraging blind acceptance and rejection of logic through complex lectures on an incomprehensible doctrine.; 3.
Removal of Privacy -Achieving loss of ability to evaluate logically by preventing private contemplation; 4. . Sleep Deprivation and Fatigue -
Creating disorientation and vulnerability by prolonging mental an physical activity and withholding adequate rest and sleep; 5. Dress Codes - Removing individuality by demanding conformity to the group dress code; 6. Chanting and Singing - Eliminanting non-cult ideas through group repetition of mind-narrowing chants or phrases; 7. Confession -Encouraging the destruction of individual ego through confession of personal weaknesses and innermost feelings of doubt; 8. Financial Commitment- Achieving increased dependence on the group by 'burning bridges' to the past, through the donation of assets; 9. Flaunting Hierarch - Promoting acceptance of cult authority by promising advancement, power and salvation; 10. Change of Diet - Creating disorientation and increased susceptibility to emotional arousal by depriving the nervous system of necessary nutrients through the use of special diets and/or fasting; 11. Games - Inducing dependence on the group by introducing games with obscure rules; 12. No Questions - Accomplishing automatic acceptance of beliefs by discouraging questions; 13. Replacement of Relationships - Destroying pre-cult families by arranging cult marriages and 'families'.
 
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