Glossary G
Glossary G
Gambler’s fallacy is defined as an erroneous belief that a random process, for example, a coin flip or a spin of a roulette wheel, will automatically keep track of the outcomes in order to make the overall rate of an outcome in the short run equal to the overall rate of that outcome in the long run. Gambler’s fallacy is the tendency to believe that a particular chance event is affected by previous events and that chance events will "even out" in the short run; the tendency to believe that random events are self -correcting.
Deutsch: Spiel / Español: Juego / Português: Jogo / Français: Jeu / Italiano: Gioco
Game in the psychology context refers to structured interactions or behavioral patterns—often unconscious—that individuals engage in to fulfill psychological needs, assert control, manipulate outcomes, or avoid vulnerability. This concept is particularly emphasized in Transactional Analysis (TA), where games are described as recurring patterns of social interaction with hidden motives and predictable outcomes.
Games is a term used in industrial and organizational psychology that refers to an absenteeism control method in which games such as poker and bingo are used to reward employee attendance.
- Gamete Intra-Fallopian tube transfer (GIFT) : Gamete Intra-Fallopian tube transfer (GIFT ) refers to a reproductive technique in which the sperm and ova are collected and injected into the Fallopian tube before fertilization.